Character Concept Scaffold: Updated
[Character Name]
[Picture of the character, preferably with a transparent background]
[Character description]
“[Quote]”
[Stars: 1, 2 or 3 | Use words or ]
Role: [Tank, Damage, Control OR Support | Consider the skillset when assigning the roll]
Position: [Frontline, Midline OR Backline | Consider the range of the skills when assiging the position]
Trials Team: [Red, Blue OR Yellow | Make sure to keep this consistent with in-game characters or other concepts you’ve made from the same IP]
Basic Attack: [Description of how they attack or mention what is in place of the attack/ ‘See Passive’]
Entrance: [Description of the animation]
Victory: [Description of the animation]
Defeat: [Description of the animation]
Skills
White Skill: [Ability Name]
[ Normal
, Fantastic
OR True Damage
| If applicable]
[Ability description | Separate Passive and Active descriptions clearly labelled | When using numbers that will change when upgraded use variables X, Y or Z in place of a specific number | For static numbers use an actual value]
Green Skill: [Ability Name]
[ Normal
, Fantastic
OR True Damage
| If applicable]
[Ability description | When using numbers that will change when upgraded use variables X, Y or Z in place of a specific number | For static numbers use an actual value]
Blue Skill: [Ability Name]
[ Normal
, Fantastic
OR True Damage
| If applicable]
[Ability description | When using numbers that will change when upgraded use variables X, Y or Z in place of a specific number | For static numbers use an actual value]
Purple Skill: [Ability Name]
[ Normal
, Fantastic
OR True Damage
| If applicable]
[Ability description | Purple skills are either passive or have simple, non-recurring, animations | When using numbers that will change when upgraded use variables X, Y or Z in place of a specific number | For static numbers use an actual value]
Red Skill: [Ability Name]
[Normal
, Fantastic
OR True Damage
| If applicable]
[Ability description | Red Skills don’t introduce new animations | When using numbers that will change when upgraded use variables X, Y or Z in place of a specific number | For static numbers use an actual value]
+[Bonus stat | Can boost a skill | Use a variable X, Y, Z unless with the rare exception of a static number e.g. Judy]
- x3
Friendships:
[Disk Name]
[Character name] and [an existing character OR provide a link to another concept]
[Description of the disk’s main function]
Disk Power
- [Variable to be upgraded with Disk Power | Use variables X, Y, Z]
- x As many as desired
Memories
- [Variable to be upgraded with Memories | Use actual numbers]
([List amount increased or decreased] per star) - x As many as desired
Allies: [3 existing heroes OR provide a link to other concept(s)]
X2
How to Use
- Copy the scaffold
- Where there are square [ ] brackets fill in details
- Leave words outside square [ ] brackets the same
- Remove bolded parts explaining to repeat