Gary & Larry
Gary
Larry
Description: As night guards for the Cliffside Asylum, Gary and Larry work in tandem to keep a close eye open for their allies. They are trained professionals in their work, however when the time calls for it, their animal instincts will get the better of them and they will let out a mighty howl!!
Quote: (Larry): “Gary, quit it! You’re gonna start a howl!” (Gary) “I didn’t start it!”
Role: Control
Position: Back
Team: Yellow
Animations
Basic Attack:
-Passive-
Instead of attacking, Gary tries to howl but Larry keeps him quiet, increasing their basic damage and skill damage by X, and increasing all allies tenacity by X.
Entrance: Gary and Larry walk into the arena, and look at the enemyline watching them in a professional fashion.
Victory: Gary and Larry do a celebratory howl.
Defeat: Gary howls in panic as Larry can’t keep him quiet.
Gameplay
White Skill:
“Howling Good Time”
Gary and Larry let out a loud howl, dealing X damage to every enemy, and silencing them for 9 seconds. They will also grant all allies X basic damage, X skill power, and 100 normal and fantastic crit for 11 seconds. The silence will have a chance to fail against enemies above level X.
(Damage Type: True)
Green Skill:
“On the Nose”
Gary will sniff out the enemy with the most buffs and point to them, studying them for 8 seconds, and increasing his tenacity by X.
Blue Skill:
“Laser Sight”
Gary and Larry pull out their tranquilizer guns and point their laser scope towards the farthest enemy, as they then shoot their guns, dealing X damage and stunning them for 9 seconds. All enemies will also be scared for 8 seconds.
(Damage Type: Fantastic)
Purple Skill:
“Security Breach”
When an enemy tries to go berserk, Gary and Larry will use Laser sight immediately and remove all of their buffs and slow them for 25% of their movement speed. The slow has a chance to fail against enemies above level X.
Red Skill:
“Watch Dogs”
Every time Gary and Larry use their passive, their chance to dodge attacks will be increased by 5%. The max amount dodge increases is 10 stacks and it stays with them each wave. Also, when an enemy applies a disable on Gary and Larry, their tenacity will be reduced by X.
- +X Basic Damage to all allies
- +X Skill Power
- +X Tenacity
Friendships
Gaston
Disk Name: “The Thrill of the Hunt"
Disk Effect: Immunity to Silences
Other Effects:
- Gary and Larry are immune to all silences and stuns any enemy that tries to stun them for 3 seconds. (+1 second per star level)
- +X Basic Damage
- +X Skill Power
Campaign: (During another hunt, Gaston hears the sound of howling and stealthily gets the jump on Gary and Larry. After some slight misunderstandings, the two wolves agree to help out Gaston track down animals with both of them feeling more uneasy with Gaston’s increasing pleasure in hunting. However, when Gaston reveals his collection of furs, Gary and Larry officially check out.)
Allies: Bushroot & Spike, DT17 Steelbeak, Jake Long
Mr. Big & Koslov
Disk Name: “Wolves of Creep Street"
Disk Effect: Weakness Stacks from On the Nose
Other Effects:
- When Gary and Larry use On the Nose, the enemy they target will gain one stack of weakness for 7 seconds. (+1 Stack of weakness per star level)
- +X Max HP
- +X Reality
Campaign: (After the incident with Mayor Lionheart back in Zootopia, the two wolves don’t have a job of any kind. They then see a job listing for workers for Mr. Big in the shell corporation, and seeing an opportunity to help, they take up on the offer. Gary and Larry are actually very handy helpers and help Mr. Big greatly in increasing the profits of the Shell Corporation.)
Allies: Mayor Bellwether, DT17 Gosalyn, Randall