Update 1.12.2 Patch Notes

Disney Heroes: Battle Mode Update 1.12.2

Welcome to the Disney Heroes: Battle Mode 1.12.2 Update! We’re proud to present our first heroes from The Muppets, Miss Piggy and Animal. We are also excited to announce that the beta version of our new Red Skills feature will be released on Server 1 for this update! Read more about Red Skills here.

Overview

  • NEW! Animal and Miss Piggy from The Muppets
  • New Feature: Red Skills!, Mod Updates, and more!

Animal

dialogue_animal

Animal is a back-line “Support” hero. Animal will be available in the Diamond Crates on S1-S13 and S15.

Skills


In the Groove
Animal busts out a drum solo, increasing his allies’ attack speed and granting allies bonus basic damage.

Blast Beats
Animal beats his drums, sending out a shockwave dealing damage and knocking back the closest enemies in an area.

Tempo Tantrum
Animal devours his cymbal which cleanses himself of all debuffs and heals himself.


Double Time
Every few seconds, Animal’s attack and movement speed is increased. All allies and Animal gain HP.

Friendships

  • Animal and WALL-E

Miss Piggy

dialogue_miss_piggy

Miss Piggy is a front-line “Damage” hero. Miss Piggy will be available in the Elite Campaign on S1-S13.

Skills

Hi-Ya!
Miss Piggy chops, punches, and kicks enemies in front of her, dealing damage per hit and knocking them back.

It is Moi
Miss Piggy tosses her hair, stunning or charming nearby enemies.

Hands Off!
In every wave, Miss Piggy dodges the first few disables. After she dodges a disable, her attack speed is increased and she gains basic damage. The duration of the attack speed and basic damage boosts are extended if Miss Piggy dodges another disable while the boosts are active.

Power Punch
Miss Piggy’s basic attacks and “Hi-Ya!” deal bonus damage equal to a percentage of her target’s max HP.

Friendships

  • Miss Piggy and Queen of Hearts
  • Miss Piggy and Gaston

Red Skills

With this update, we’re releasing a beta version of red skills. They’ll be released on Server 1. You can read about them here.

With 1.12.2 the following heroes will have a red skill

Emperor Zurg

While Emperor Zurg is channeling “Ion Blaster”, he deals more damage per shot. This damage increases with each shot up to a maximum until he is interrupted.

Kevin Flynn

“Power Cleanse” now extends the duration of all active buffs on allies by x seconds. While an ally is shielded by “Data Shield”, the timers on their buffs are paused until the shield is removed.

Aladdin

Aladdin blocks all disables longer than X seconds from affecting him.

Jack Skellington

If Jack or any of his allies scare an enemy who is already scared, the enemy takes damage. Jack’s basic attacks also scare enemies for a few seconds.

Duke Caboom

“Stunt Spectacular" deals more damage.

Huey Dewey Louie

Each time an enemy is damaged by a bear trap, they lose basic damage and armor. This can stack up to x times.

Miss Piggy

Each time Miss Piggy deals damage to an enemy, she gains a percent of the damage dealt back as HP.

Animal

“In the Groove” also slows enemies’ movement speed. While “In the Groove” is active, Animal’s and his allies’ first few basic attacks knock enemies back a short distance.

Mods Update

Here are the newest mod updates happening on each server:

Server 1 Update

  • Mod Tiers can now go up to +6
  • Mod Upgrades can now be improved up to 4 times

Servers 2 - 15 Update

  • Mod Tiers can now go up to +5
  • Mod Upgrades can now be improved up to 4 times

Server 16 Update

  • Mod Upgrades can now be improved up to 4 times

Server 17 Update

  • Heroes can now equip up to 4 Mods
  • Mod Tiers can now go up to +4
  • Mod Upgrades can now be improved up to 4 times

Server 18 Update

  • Heroes can now equip up to 4 Mods
  • Mod Tiers can now go up to +3
  • Upgrades can now be applied to Mods and improved up to 3 times

Server 20 Update

  • Heroes can now equip up to 4 Mods

Other Improvements

  • In Arena, your opponent’s team will now appear in the Hero Chooser screen!
    • This way you don’t have to memorize their lineup before choosing your own.
  • Now you can see how long you have left until you have a City Watch reset!
    • Tap the empty reset button to see the timer.
  • Contest Medals now have a tooltip that will explain which ones will appear before a user’s name in Chat and which ones will not.
    • Only Diamond, Platinum, and Gold Medals, for First, Second, and Third place respectively, appear in chat.
  • Players who are near the 2 billion maximum gold cap will now see a message when selling items to remind them to spend their gold!
  • We adjusted Jafar’s Memory Disk, Pin It To Me, to reduce the damage buff from 5% to 3%, and slightly reduced the amount of HP and Skill Power granted by the Disk. This should bring him more in balance with the other heroes in the game.
  • With the addition of a new difficulty in City Watch, we’re adjusting the lineup selection to pull from Coliseum teams rather than Arena teams. This will give more variety to the lineups you’ll see appearing in City Watch. This change will apply with the 1.12.2 update, and affects all difficulties of City Watch.

Bug Fixes

  • Fixed a bug where it wasn’t clear that some Hero portraits and badge art acquired in Contests are for Guild Avatars
  • Fixed a bug where friendships were sometimes disappearing after unlock requirements were met.
  • Fixed a bug where Yax caused Jafar’s whirlwind to blow in the wrong direction, ending up only hitting closest enemy.
  • Fixed a bug that allowed players who hop between guilds to defeat Guild Bosses to gain revives and power-ups.
  • Fixed a bug where Simba & Nala’s health bar appeared in the wrong location.
  • Fixed several instances where a player could receive the “Invalid Loot” error.

New Hero Locations and Content Adjustments

Heroes will not appear in Shops until they refresh.

Server 1-8 Update

New Heroes

  • Animal will only be available in the Diamond Crate
  • Miss Piggy will be available in the Chapter 20 Elite Campaign

Existing Heroes

  • Timon & Pumbaa will be in the Chapter 16, 18, & 20 Elite Campaigns

Server 9-12 Update

New Heroes

  • Animal will only be available in the Diamond Crate
  • Miss Piggy will be available in the Chapter 21 Elite Campaign

Existing Heroes

  • Timon & Pumbaa will be in the Chapter 20 & 21 Elite Campaigns

Server 13

  • Team Level Cap increased from 125 to 130
  • Heroes can now be promoted to Orange +8 rank
  • Chapter 20: “Midway Madness” is now available
    • Elite Campaign features: Miss Piggy, Timon & Pumbaa and Darkwing Duck

New Heroes

  • Animal will only be available in the Diamond Crate
  • Miss Piggy will be available in the Chapter 20 Elite Campaign

Existing Heroes

  • Timon & Pumbaa will be in the Chapter 20 Elite Campaign**

Server 14

New Heroes

  • Jafar will only be available in the Diamond Crate
  • Young Simba & Nala will be available in the Chapter 17 Elite Campaign
  • Timon & Pumbaa will be available in the Chapter 17 Elite Campaign

Existing Heroes

  • Megara will be in the Chapter 17 Elite Campaign

Server 15

New Heroes

  • Animal will only be available in the Diamond Crate
  • Jafar will be available in the Chapter 17 Elite Campaign

Existing Heroes

  • Megara will be in the Chapter 17 Elite Campaign

Server 16

New Heroes

  • Merlin will only be available in the Diamond Crate
  • Joy will be available in the Chapter 16 Elite Campaign
  • Anger will be available in the Chapter 16 Elite Campaign

Existing Heroes

  • The Mad Hatter will be in the Chapter 16 Elite Campaign

Server 17

  • Team Level Cap increased from 105 to 110
  • Heroes can now be promoted to Orange +4 rank
  • Chapter 16: “Unfinished Business” is now available
    • Elite Campaign features: Joy, Anger, The Mad Hatter and Elsa

New Heroes

  • Merlin will only be available in the Diamond Crate
  • Joy will be available in the Chapter 16 Elite Campaign
  • Anger will be available in the Chapter 16 Elite Campaign

Existing Heroes

  • The Mad Hatter will be in the Chapter 16 Elite Campaign

Server 18

  • Team Level Cap increased from 95 to 100
  • Heroes can now be promoted to Orange +2 rank
  • Chapter 14: “Top Line” is now available
    • Elite Campaign features: Darkwing Duck, Baymax, Hiro Hamada and Quorra

New Heroes

  • Merlin will only be available in the Diamond Crate
  • Darkwing Duck will be available in the Chapter 14 Elite Campaign
  • Baymax will be available in the Chapter 14 Elite Campaign
  • Hiro Hamada will be available in the Chapter 14 Elite Campaign

Existing Heroes

  • Quorra will be in the Chapter 12 & 14 Elite Campaigns

Server 19

  • Team Level Cap increased from 80 to 85
  • Heroes can now be promoted to Purple +4 rank
  • Chapter 11: “Power Line” is now available
    • Elite Campaign features: Captain Hector Barbossa, Captain Jack Sparrow, Merida and Jack Skellington

New Heroes

  • Darkwing Duck will only be available in the Diamond Crate
  • Captain Hector Barbossa will be available in the Chapter 11 Elite Campaign
  • Captain Jack Sparrow will be available in the Chapter 11 Elite Campaign
  • Merida will be available in the Chapter 11 Elite Campaign

Existing Heroes

  • Jack Skellington will be in the Chapter 5 & 11 Elite Campaigns

Server 20

New Heroes

  • Darkwing Duck will only be available in the Diamond Crate
  • Aladdin will be available in the Chapter 14 Elite Campaign

Existing Heroes

  • Baymax will be available in the Chapter 14 Elite Campaign
  • Alice will be available in the Chapter 14 Elite Campaign
45 Likes

This update is planned for Tuesday, September 10, pending app approvals.

47 Likes

Wow, very quiet, which is unusual for Patch notes…

@Polaris Any changes to heroes in the various shops?

5 Likes

I assumed there was some kind of “no reply” feature on since there were no replies before this.

With regards the Muppets, I am super excited. This is everything I didn’t know I wanted until just now

4 Likes

I’m not as hyped in terms of new characters but overall it seems it will be a good update. Hopefully they have better luck with approval this time around however.

3 Likes

I’m going to point the 2 elephants in the room @Polaris :

1° Where is the Jafar changes you promised us in this update?

2° Don’t you think that the Red Skill is not well designed? I mean if we want to unlock it we need to play the Epic difficult in city watch BUT to play it we need a Red Skill unlocked which create a loophole that makes the feature unplayable unless you somehow get the materials to unlock a red skill through IAP.

Apart of that some things:

1° Thanks for the Muppets.
2° The new guild perk that makes the drops more useful is going to be released soon?
3° What happened with the project of the costumes? We will still get some new ones?
4° We will see some new collections?
5° The guild shop is still in progress or was scrapped?

25 Likes

@Winterbotton So I can answer one of those questions. You do not need a red skill to do the epic city watch. You need red heroes in order to do that difficulty. Only red heroes are allowed to go into that difficulty to unlock the pieces for the red skills. Hope that helps some.

7 Likes

I’m excited for Joy and Anger in server 16.

8 Likes

Ah yes, it’s nice that you chose to release two heroes from a different franchise when you said a couple of updates ago that you were planning to release another character since she was quote unquote, “close to being finished.” Does the name Kim Possible ring any bells?

And why why why why did you have to implement Red Skills? How the game plays already is fine; Red Skills will just muck everything up.

And like everybody keeps saying, PLEASE stop increasing the level caps; at the very least don’t do them back to back to give players some breathing space.

What are you gonna do after Red, huh? Pink? Yellow? Black? Cyan like Dragon Soul? You gonna keep adding skills until heroes have more than 6 skills? Are we gonna be level 200 in a year or two? How loud and how long does the fanbase have to be until you realize enough is enough?

24 Likes

A couple of additions to the patch notes above.

  • We adjusted Jafar’s Memory Disk, Pin It To Me, to reduce the damage buff from 5% to 3%, and slightly reduced the amount of HP and Skill Power granted by the Disk. This should bring him more in balance with the other heroes in the game.
  • With the addition of a new difficulty in City Watch, we’re adjusting the lineup selection to pull from Coliseum teams rather than Arena teams. This will give more variety to the lineups you’ll see appearing in City Watch. This change will apply with the 1.12.2 update, and affects all difficulties of City Watch.

Sorry these were missed in the original publication!

18 Likes

YES!!! WOOOOOHOHAEFGFDHFGHJYAYAYAYYY !!!

!!!

i’ll assume you’re aware of how long that has been one of the top requested things across all games.

thanks :’)

that will make city watch SO MUCH MORE FUN and a bit easier too :slight_smile:

<-- happy boy here now despite everything else

13 Likes

Nice update, original choice for characters. Idea of another skill should work like a “buff” for older heroes, like Zurg’s damage will be even more ridiculous now. The thing that annoys me is that those skills will be only avaible to a restricted amount of players, increasing even more the difference between F2P and whales. Imo, if they were “orange skills”, instead of red, they would have been much more useful.

10 Likes

Don’t get too excited, I like probably others use my arena team in my coliseum team so where’s the difference?

4 Likes

They have to have a red skill Available to be unlocked to take part in that city watch

3 Likes

You’ll see the difference, hopefully. Those meta teams might still pop up sometimes but it will mix it up a lot :slight_smile: many don’t use their Arena team in a Coli line to spread out their meta heroes a bit, so between those who do but have 2 additional lines, and those who don’t and have 3 totally different lines, there should be a whole ton more variation.

8 Likes

“We adjusted Jafar’s Memory Disk, Pin It To Me, to reduce the damage buff from 5% to 3%, and slightly reduced the amount of HP and Skill Power granted by the Disk. This should bring him more in balance with the other heroes in the game.”

So all this goes is reduce the damage bonus from 25 to 15 percent at 5 stars? This does NOTHING to address the problem which is whirling dirvish is too powerful and when used at the beginning of the round, as the scar disc does, causes devastating damage to the enemy team with almost no counters. The yax bug was a counter but its being fixed. This does so much damage that no amount of shield heroes can protect against it. Have a look at arena, coliseum, and war lineups. It’s Jafar all the way down!

10 Likes

I agree, this adjustment does not sound like it will be enough to bring Jafar in line with other heroes - I suspect that he’ll still be dominating the meta just the same with his Whirling Dervish / Scar Disk.

We shall see :man_shrugging:

7 Likes

All people will do is replace yax with goofy using his Jesse disc which gives 200 percent damage to blinded enemies. Whirling dirvish ticks 4 times and blinds on the first tick, so even the first cast will see 200 percent more damage on the last 3 ticks.

7 Likes

I think you are just confused on this.

7 Likes

So there are team comps that survive this very well. I have seen 3 different ones. I only have the power to barely get one of the teams up to speed myself, but it works really well. I think this extra 10% will help.

7 Likes
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