I hope this doesn’t mean that they will redistributed some more from other game modes
Ok we barely got a smidgen of chips there anyway, and it’s currently annoying not to be able to progress the Atlantis Collection due to locked Milo chips.
This possibly means that the cadence of Hero releases might slow down a little - not an entirely bad thing for playability, but not great for longevity.
There does seem to be somewhat of a deliberate effort at the moment to make Hero Chips the new resource bottleneck, though - the Red Skill chip increases everwhere are very generous and I’ve been playing too long to take that at face value
PB will have done their testing and know full well that will have a limited effect on our upgrade capabilities - all it’s doing is shifting the problem squarely onto Hero Chips while the Skill Chips now mount up. I suppose it remains to be seen what the end goal of that is
We’re just trying to move away from being dependent on new Heroes as the process for creating and getting Heroes approved takes a long time so being down one new Hero spot is very helpful for us to be able to focus on other aspects of the game.
That sounds good for a lot of players (myself included!) who would surely welcome the chance to work on existing heroes without being bombarded by the latest & greatest all the time, and who would definitely appreciate time being spent on other game facets (and hero refreshes?).
It does concern me however that there are surely many players who’s primary excitement of the game is in new hero releases and expanding their collection, such that they might spend money to do so - I’ve always thought that hero additions were one of the more lucrative game updates in the schedule, despite the long dev process
If it’s meant as a temporary thing to focus on fixing the various aspects of the game, and once that’s done more heroes will be released somewhere else, it’s probably a good change
Do you forget about Audrey??? That’s the most annoying about that collection who is the genius think it is a good idea putting a collection hero in challenger rewards?
That’s great. But we need to see how much of them to know whether it is truly good or not. The scale of disc power in other modes have been horrible for a while now hope this won’t be in the same situation in a few months
Also great. Still need to see how many of them we get. If it is under 5 (except double drop), it is soooo underwhelming
Now this is horrible I understand about sign in hero as @Loutre said above but why the SD card? New resources to be kept in limited?
I find the rework to the rewards interesting, of course I’m sad that the hero tokens are gone. But is there something that doesn’t quite convince me, why weren’t stamina consumables added?