Gus Porter
Description: Focusing his studies in the illusion coven, Gus Porter knows quite a lot about the human realm, and is enthusiastic about learning more about it. With his illusion magic at hand, the creeps will have to figure out what the difference between fantasy and reality is.
Quote: “Dad wants me to become a master illusionist, but that’s easy. So instead, I’ll become an ambassador to the human realm and re-establish contact with the giraffes!”
Role: Support
Position: Back
Team: Yellow
Animations
Basic Attack:
-Passive-
Instead of attacking, Gus will pull out his flags and wave them, increasing his allies skill power by X.
Entrance: Gus uses his illusion magic to teleport to his position on the field.
Victory: Gus uses his illusion magic to conjure a message that reads “Better luck next time!”
Defeat: Gus’ flags break as he gets on his knees and cries on the ground.
Gameplay
White Skill:
“Trauma Center”
Gus channels all of his concentration on every enemy as he performs an emotionally damaging trauma spell on them, dealing X damage, scaring them for 9 seconds, blocking their healing for 8 seconds, and reducing their reality by 75%. The healing block will have a chance to fail against enemies above level X.
(Damage Type: Fantastic)
Green Skill:
“Seeing Double”
Gus will use an illusion spell that will duplicate himself into two copies of himself, puzzling the enemyline, reducing their evasion by X. This skill will give him a 80% chance to dodge all attacks, and any enemy that misses an attack on Gus will be limited for 9 seconds.
Blue Skill:
“Illusion Spell”
Gus will cast an illusion spell on the two enemies with the most skill power, removing 400 of their energy, blinding them for 7 seconds and reducing their reality by 50%. Gus’ allies will also gain X evasion, X tenacity, and X max HP. The blind will have a chance to fail against enemies above level X.
Purple Skill:
“Reality Check”
For the first ten seconds of combat, enemies will be unable to gain armor or reality, and when they try to gain armor or reality, they will have their skill power decreased by 10%.
Red Skill:
“Master of Mindgames”
Scared enemies will be unable to gain shields, invincibility, berserk, or reflect, and will have their basic damage and skill power reduced by X. Also, Seeing Double will copy 2 buffs that Gus’ allies have and give them to Gus.
- +X Reality
- +X Max HP
- +X Evasion
Friendships
Disk Name: “Not up to Porter Standards"
Disk Effect: Fatigue Immunity
Other Effects:
- For the first 15 seconds of combat, Gus and his allies are immune to all fatigue stacks, and have 15% attack speed. (+15% per star level)
- +X Skill Power to Allies
- +X Max HP
Campaign: (Gus is still getting used to the human customs of the new city, and its a great thing he has Willow to help him out. He’s gotten himself addicted into a new illusion contraption known as a virtual reality headset. Wanting to better his experience, Gus takes it upon himself to make a completely virtual experience complete with his powers.)
Allies: Hamster & Gretel, Shan Yu, Hector Rivera
Simba & Nala
Disk Name: “Giraffe Phobia"
Disk Effect: Berserk from Reality Reductions
Other Effects:
- Everytime Gus reduces the reality of an enemy, he will become berserk for three seconds. (+1 second per star level)
- +X Max HP to Gus and his Allies
- +X Skill Power to Gus and his Allies.
Campaign: (Giraffes are a very taboo subject in the boiling isles with them being banished to the human world. So when Gus encounters loads of giraffes in the park, he freaks out. Simba, Nala, and Rafiki are quite puzzled why Gus is afraid of a harmless animal like the giraffe, and try to ease his fears. Gus does learn a lot about more of the animals of Earth through demonstration, and makes friends with the group of animals.)
Allies: Rafiki, Yokai, Boun