Aslan Concept (#166)

Aslan

Description: Holding the title as supreme ruler of the magical world of Narnia, Aslan possesses immense powers of both magic, and kingliness. Despite his intimidating exterior, he is courageous and playful when he needs to be. He will protect his allies till his last breath, for truly he is the creator of Narnia.

Quote: “In your world, I have another name. You must learn to know me by it. That was the very reason why you were brought to Narnia, that by knowing me here for a little, you may know me better there."

Role: Support
Position: Back
Team: Yellow

Animations

Basic Attack:
-Passive- Aslan heals X HP every second throughout the entire wave, and is immune to all healing blocks. For every 10 seconds, he will grant his allies healing for X HP per second for 5 seconds.

Entrance: Aslan will jump and pounce into the arena.

Victory: Aslan will strike an intimidating victorious pose.

Defeat: Aslan will sternly look at his enemies in disappointment.

Gameplay

White Skill:
“Breath of Healing”
Aslan will breathe on his allies, healing them for X HP, making them invincible and energized for 7 seconds, and making them immune to all debuffs for 6 seconds. If Aslan or any ally has more than three debuffs active, their debuffs will be removed and they will have their healing increased by 50% for 5 seconds.

Green Skill:
“Uplifting Roar”
Aslan will roar towards the enemyline, dealing X damage, decreasing their tenacity by X, and scaring them for 9 seconds. Aslan’s allies will also be energized and will have two of their buffs copied, as well as gaining a 30% damage reduction for 6 seconds.
(Damage Type: Fantastic)

Blue Skill:
“Mane Protection”
Aslan will walk toward the middle of his allies and shake his fluffy mane, healing every ally by X HP, increasing their armor and reality by X, and increasing their chance to dodge attacks by 70%.

Purple Skill:
“Aristocatic Leader”
When Aslan gets K’Oed, he will instantly use Breath of Healing, and give all of his allies a 70% increase in their basic damage and skill power as well as increasing their attack and movement speed by 150% for three seconds.

Red Skill:
“Exalted Ruler of Narnia”
Aslan and his allies are immune to fantastic and true damage at the start of each wave for 5 seconds, and will hex enemies that try to apply fantastic or true damage to them for 5 seconds. Also, Aslan will have a 50% chance to remove all energy from the three closest enemies when he uses Uplifting Roar.

  • +X Healing from Breath of Healing
  • +X Reality
  • +X Evasion
Friendships

Mufasa & Zazu

Disk Name: “Protective Ruling"
Disk Effect: Hex From Healing
Other Effects:

  1. At the start of each wave, when an enemy tries to heal himself or his allies, they will instead be hexed for 3 seconds. This skill can be done every 20 seconds. (+1 second per star level)
  2. +X Skill Power to Allies
  3. +X Reality to Aslan and His Allies

Campaign: (Since arriving at the city, Aslan couldn’t find anyone of the sons of Adam or daughters of Eve in the Pevensies, and ultimately has himself to fend against the new threat of the creeps. Fortunately, he has made an alliance with another lion like himself with Mufasa. He fills in the role that the likes of Scar could have never even compare with in protecting the royal king. Mufasa takes to Aslan well, with his presence feeling more brotherly than Scar could ever be, and Aslan finds that he can take pleasure in relaxation knowing he’s double the mighty ruler with another like him.)
Allies: Gladstone Gander, Gus Porter, Oliver & Dodger

Mor’du

Disk Name: “The New Stone Table"
Disk Effect: Bonus Tenacity with Mane Protection
Other Effects:

  1. When Aslan uses Mane Protection, he and his allies will be given 10% bonus tenacity. (+10% per star level)
  2. +X Max HP for Aslan and his allies
  3. +X Healing

Campaign: (Getting more familiar with the city, Aslan encounters a ring of stones that reminds him a lot of the Stone Table back in Narnia. Aslan thinks this would be a good place to inscribe the law of deep magic onto the stone, but is ambushed by the brutal Mor’du. Under the impression that he’s a minion to the White Witch, Aslan tries to take him out, but ultimately finds out that Mor’du resides in these parts of the forest, and Aslan backs off. Hopefully, there can be another place to inscribe his law.)
Allies: Piglet, DT17 Gyro Gearloose, Queen Elinor

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Great concept :+1:

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