John Carter Concept (#164)

John Carter

Description: Serving his country as a Civil War veteran, John Carter was ultimately whisked away to the planet known as Barsoom or Mars as most would call it. Despite his new surroundings, he was able to make himself into a fine soldier, able to rough with even the most threatening of adversaries. It is this grit and strength of a soldier that makes John Carter stand out from other humans and lifeforms.

Quote: “War’s a shameful thing."

Role: Tank
Position: Mid
Team: Blue


Basic Attack: John will swing his rock and chain on the closest enemy dealing X damage to them and knocking them back.
(Damage Type: Fantastic)

Entrance: John jumps into the arena and readies himself.

Victory: John will salute in victory.

Defeat: John will fall down in defeat.


White Skill:
“Rock and Chain Spin"
John will walk toward the enemyline while swinging his rock and chain around, hitting every enemy, dealing X damage to them, knocking them back, and stunning them for 6 seconds. He will then jump back into place and give himself and his allies basic damage immunity for 10 seconds.
(Damage Type: Fantastic)

Green Skill:
“Calot Dash"
John will summon Woola into the field who will speed through the two closest enemies with extreme speed, dealing X damage, knocking them back and decreasing their attack and movement speed by 85% for 6 seconds. Woola will also come back and knock the farthest enemy to the front, dealing X damage and stunning them for 5 seconds.
(Damage Type: Fantastic)

Blue Skill:
“Gravity Jump"
John will jump high into the air and land in the middle of the enemyline, dealing X damage to every enemy and giving them shatter for 7 seconds. After using this skill, John and his allies will be given a reality increase of 80% for 9 seconds.
(Damage Type: Normal)

Purple Skill:
“Guilt of a Soldier"
Whenever John uses his rock chain with his basic attack, or Rock and Chain Spin, he will gain X armor, X reality, and X max HP. He and his allies will also gain berserk for 2 seconds.

Red Skill:
“Two Worlds, Same War"
John will gain berserk after every crit landed, and will have his skill power and max HP increased by X. Also, Gravity Jump will distract the two enemies with the most skill power and John will also reduce 70% of their damage.

  • +X Skill Power
  • +X Armor
  • +X Reality

Captain Grime

Disk Name: "Gladiator Fighting”
Disk Effect: Punish Backline Enemies
Other Effects:

  1. At the start of the wave, backline enemies will be shattered and have their fantastic damage reduced by 17% for 10 seconds. (+17% per star level)
  2. +X Skill Power
  3. +X Reality

Campaign: (Captain Grime has heard of a new hero in the city with a preference for using a ball and chains as weapons. Grime sees to test this new warrior John Carter if he really has what it takes to become a part of his army {John thinks that Grime is a slower, talking, green Calot}. In the test simulation room, John faces many of Amphibia’s greatest creatures. But not even the Barbari-ant Queen, Hybeenas, Giant Weasel, Island Crab, and the Mighty Herons are no match for John as he takes them down one by one, impressing Grime!)
Allies: Isabela Madrigal, Emperor Belos, AUTO

Deja Thoris

Disk Name: “Warmongering Allies”
Disk Effect: Projectile Block from Basic Attack
Other Effects:

  1. When John uses his basic attack, he will gain a 13% to dodge a projectile for 6 seconds. (+13% per star level)
  2. +X Skill Power
  3. +X Max HP

Campaign: (John Carter and Deja Thoris reunite with each other, and start to discuss a new plan for their time in the city, mostly with a big arsenal. John is an old school soldier, only knowledgeable in guns and rifles of the 19th century, and Deja isn’t too keen on far range weapons, being primarily a sword wielder. The two learn more how to handle some new artillery, and their skills against creeps doubles up with their combined teamwork.)
Allies: Mark Beaks, Gazelle, Hunter


Great concept :+1:


I love it!

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