The White Witch Concept (#207)

The White Witch

Description: The oppressive and depraved usurper of Narnia, Jadis, better known by her title as the White Witch was the last queen of the city of Charn. Her ferocity and skills in combat and rulership are just as bewitching as her looks are deceiving. And with her piercing wand of petrification, and overwhelming alliance with the grotesque creatures Narnia has to offer, The White Witch is here to overthrow the law of “Deep Magic” no matter how strong the heroes of this new world claim they are.

Quote: “Do you really think that mere force will deny me my right… little king?"

Role: Control
Position: Front
Team: Yellow


Basic Attack: The White Witch will strike the closest enemy with her swords dealing X damage.
(Damage Type: Normal)
-General Otmin: General Otmin will swing his axe

-Passive- The White Witch will summon one of 7 minions on the battlefield with different chances of spawning:

The dwarve Ginarrbrik will rush to the closest enemy and swipe his knife dealing X damage and decreasing their armor, reality and Max HP by 30%.
(Damage Type: Normal)
Hg1 Goblin
-Boggle: A boggle will run to the two closest enemies and slash an axe at them dealing X damage and piercing them for 5 seconds.
(Damage Type: Normal)
-Goblin: A goblin will rush through the enemyline with a spear dealing X damage, and shattering every enemy for 5 seconds.
(Damage type: Fantastic)
Ankle_Slicer Hpb1
-Ankleslicer: An ankleslicer will rush rush through the enemyline, slicing every enemy dealing X damage and stunning them for 7 seconds.
(Damage Type: True)
-Minoboar: A Minoboar will rush at the two closest enemies and knock them back and snare them for 8 seconds.
Screen Shot 2024-05-24 at 6.31.02 PM Hrpan
-Ogre: An ogre will swing its club, dealing X damage to every enemy and gives them 3 stacks of weakness.
(Damage Type: True)
-Harpy: A harpy will snatch the enemy with the most energy and drag them out of the arena and deal X damage per second for 9 seconds.
(Damage Type: Normal)

The minions will still be summoned even the White Witch is K’Oed.

Entrance: The White Witch will enter the arena on her chariot of Polar Bears.
-General Otmin: See Blue Skill

Victory: A butterfly will fly towards the White Witch who she turns to stone.

Defeat: The White Witch will be knocked back on the ground.
-General Otmin: General Otmin will fall down to the ground.


White Skill:
“Touch of Death"
The White Witch will use her wand to stab the closest enemy and petrify them as she turns them to stone for 9 seconds. Petrified enemies are stunned, and gain both shatter and pierce. If an enemy is K’Oed while petrified, The White Witch will grant her allies an additional 400 energy, and she herself will become immune to all debuffs and invincible for 8 seconds.

Green Skill:
“The Secret Police"
The White Witch will summon Maugrim the wolf who will bite the farthest enemy, dealing X damage and marking his scent on them. He will then call for his wolf pack to gang up on them, dealing X damage over time to them for 5 seconds and giving them two fatigue stacks.
(Damage Type: Fantastic)

Blue Skill:
“General Otmin"
When The White Witch is K’Oed, the minotaur General Otmin will take her place, as he roars, scaring every enemy for 12 seconds. He will have X Armor, X Reality, and X Max HP. General Otmin will be unable to gain energy, but will have a 50% damage reduction, an immunity to all debuffs and will distract the every enemy every 7 seconds. The battle will end when general Otmin is K’Oed when every other ally is also K’Oed.

Purple Skill:
“An Endless Winter"
Every time a minion of the White Witch is spawned, the White Witch and her allies will become precise and have their basic damage increased by 50% for 7 seconds.

Red Skill:
“Empress of the Lone Islands"
When the White Witch uses Touch of Death on the closest enemy, she will also hex the enemy with the most amount of energy, and will decrease their attack and movement speed by 50%. Also, when General Otmin is first summoned into the arena, he will have reflect for 7 seconds.

  • +X Damage from Spawned Minions
  • +X Normal Crit
  • +X Evasion

Emperor Belos

Disk Name: “A Lying Witch and a Warden"
Disk Effect: General Otmin Increases Spawn Chance
Other Effects:

  1. When General Otmin is summoned into the arena, the spawn chances for the Ankleslicer, Minoboar, Ogre, and Harpy will be increased by 2% (+2% per star level)
  2. +X Normal Crit
  3. +X Fantastic Crit

Campaign: (The White Witch has heard word from both the minotaur General Otmin and Maugrim’s secret police of a creature that could prove to be advantageous for an upsurge in power. This “Bat Queen” has been housing creatures known as “Palisman” that another emperor constantly feeds off of. Emperor Belos knows this attack can be incoming, and stops her troops halfway. He effortlessly takes out most of the witch’s army with ease, but has to resort to his sludge form after being stabbed by the White Witch’s wand. The army retreats, but still vows to overthrow Belos and take control of the city.)
Allies: Prince Hans, King Andrias, The Screenslaver

Edmund Pevensie

Disk Name: “Give Not into Temptation"
Disk Effect: Block Berserks
Other Effects:

  1. The White Witch and her allies will be immune to all berserks from all enemies, and they will lose 12% Max HP when they try to gain berserk (+12% per star level)
  2. +X Max HP for The White Witch and her Allies
  3. +X Basic Damage

Campaign: (Edmund has definitely shaped himself up in the new city, not only as a strong warrior fitting for a son of Adam, but also a more humbled and self-sacrificing brother and hero. So it’s only fitting that the White Witch is willing to manipulate his feelings into joining her side once more, but Edmund is much more wiser to reject her offer. Now it’s only a matter of time before Edmund and his siblings as well as many other heroes to confront that of the White Witch’s immense army and power.)
Allies: Amity Blight, Cruella de Vil, Arthur Spudinski


Great concept :+1:

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